![]() It was a basic demo, using a bit of the beginning of the opening scene of Legends running on PSP. 'We were making the Tomb Raider remake, and they suddenly put forward their own demo. "'They had a lot riding on that, and it was a year late,' Rummery says. But at the time, the Californian studio had yet to prove it to the world it had what it took to make Lara Croft great again. Crystal Dynamics was reviving the Tomb Raider franchise with the well-received Legend. "In the background, however, SCi executives wanted to cut the number of studios it held, and Core was in the firing line. I'll dip back into my Core feature for what happened next: Eidos was acquired by SCi in 2005, and Rummery found SCi more receptive to the idea of a 10th Anniversary Tomb Raider. Then Core programmer Gavin Rummery pitched the idea to then Core publisher Eidos, but was surprised to find the company lukewarm. This would be a remake of the first Tomb Raider game, launched 10 years after its debut on Saturn, PS1 and PC. The people at the studio thought they could use the engine they had created for this PSP game to make a Tomb Raider 10th Anniversary game. In the early-2000s, as Core tried desperately to stay alive following stagnating sales of Tomb Raider, the studio moved onto a PSP game based on parkour called Free Running. ![]() Watch Kaprielov play the build in the video below:Įurogamer revealed the nature of the game's cancellation - and the impact it had on Core Design - in the in-depth feature, 20 years on, the Tomb Raider story told by the people who were there. Tomb Raider: 10th Anniversary Edition was meant to be the next Tomb Raider game after Crystal Dynamics' Tomb Raider: Legend, and was, as you'd expect from the title, designed to come out to coincide with Tomb Raider's 10 year anniversary in 2006. ![]() Obtained and released by Ash Kaprielov, operator of the Tomb of Ash blog, the Tomb Raider: 10th Anniversary Edition build reveals developer Core Design tried to salvage the work done by using it to create Indiana Jones and National Treasure game pitches. The announcement doesn't contain any details on the new game, describing it as "a single-player, narrative-driven adventure that continues Lara Croft’s story" with "all the elements that have made Tomb Raider one of the most revered franchises in gaming, giving players control of the confident and multidimensional hero Lara Croft in an environment that rewards exploration and creative pathfinding, with mind-bending puzzles to solve, and a wide variety of enemies to face and overcome." That sounds good, but it could also apply to pretty much every Tomb Raider game ever.A playable build of the cancelled Tomb Raider: 10th Anniversary Edition has been made available online. "Our team is incredibly excited about collaborating with the talented and visionary Crystal Dynamics team to bring the next chapter of Lara Croft’s saga to players around the world." "Amazon Games is committed to bringing players games of the highest quality, from the best developers, across all variety of platforms and genres, and we’re honored by the opportunity to work with this storied developer and franchise," Amazon Games vice president Christoph Hartmann said.
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